Then we get to the two Pac-Man Arrangement games. A shame really, as it is a falling tile puzzle game, and some much needed variation in this compilation. However, having done so more than twice, it remains locked out for me. To unlock Pac-Attack, you simply need to play Pac-In-Time twice. Many of the 14 titles in the museum need to be unlocked by completing missions within the other games. Or, it would be if the game allowed me access to it. In a game built upon quick reflexes and the necessity to change directions in a split second, the input lag will severely dampen your enjoyment. Veterans players will recommend ‘reading-up’ your next move in the maze by hitting the directional button a second before you get to the junction, but the input lag here makes this impossible. It also rears an ugly head in several other titles such as Super Pac-Man and Pac-Man Championship Edition, but it is most noticeable here. But it is worth mentioning at this point the input lag present across many titles in Pac-Man Museum+, as it is at its worst in Pac-Mania. Pac-Mania is a return to the maze but this time it is in 3D and Pac-Man can jump over ghosts. Pac-Land is a nice little bit of experimentation, but it is a very basic 2D platformer at best. The ghosts are present – this time around driving cars, planes and other vehicles – and can still stop Pac-Man in his tracks. A side-scrolling platformer, Pac-Man must save the fairies by reaching the end of the stages. It isn’t until Pac-Land that we see any major variation, but it isn’t exactly anything to write home about either.
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